Gregg Mayles - who has worked at Rare for more than three decades, and is the studio’s most senior employee on the creative side, according to VGC - has been tapped as creative director for the ongoing reboot, VGC reports. Everwild executive producer Louise O’Connor confirmed the appointment in a statement to VGC. “Gregg Mayles joined us, late last year as Creative Director, and the team has never been stronger,” O’Connor said in the statement. “The team continues to work hard to realise our vision and to bring the magic of nature in Everwild to life for players around the world.” “Since showing the world our Eternals trailer, we have been making progress on all aspects of Everwild. Xbox Series X and Xbox Game Studios’ plan for the next generation Xbox and Bethesda at E3 2021: The 20 biggest announcements (and a mini fridge) It’s worth looking back now on Polygon’s interview with Rare studio head Craig Duncan from July 2020, just prior to the debut of the most recent Everwild trailer. Duncan’s comments characterized the game as being in a nascent, embryonic stage of development. With the new context of these reports from VGC and GamesBeat, we have a sense of just how early things were back then - and are today, now that Rare has rebooted the project. “Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out,” Duncan told Polygon. “We’re still playing around with gameplay ideas. We’ll have plenty to say in the future on that, but.
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